6 days of art events, workshops, talks and much more!

19 Nov Monday

20 Nov Tuesday

21 Nov Wednesday

22 Nov Thursday

23 Nov Friday

24 Nov Saturday


DJs Night: Kabal & Achab

Save your Friday evening for Art & Tech Night!

After the ultimate AV shows and performances continue with Kabal & Achab in Fabricafe form 10: p.m. Not after, just party.

Performance is a part of Art & Tech Night.

The ticket is valid also for Memoryhouse: Dis-ease & DJs Night.

50% discount for students

Kabal & Achab

Kabal & Achab. This notorious DJ duo has done quite a lot together - for years together with DJ Naďa they have been organizing events under Counterpoint, creating the vibrant and dance club sound by techno, house, electro, acid, ebm, italo disco, belgian new beat and other treasures that can be older than you, and they translate to the actual sound of club underground and cellars.

Off program

New Europe

Join the conversation with artists, activists, theoreticians, citizens to discuss ways to use digital culture in order to lay the foundations for a new social agreement.

New technologies are bringing big changes to our society. The way in which politics and the common good are perceived is changing as well. The time has come for us to talk about possible platforms for our future.

NEW EUROPE will offer a critical platform with ideas for the use of new technologies (in conjunction with science and art) for the progressive development of our community / our neighbourhood, the city, Europe and the world. 

Come and join us! 


Free entrance. The event lasts throughout the whole weekend of the 24th and the 25th November.


Off program

Data in destination management Conference

Within tourism, data is one of the basic pillars of understanding information bearers along the value chain of destination resources and processes within it.

The research team of the “Intelligent Business Intelligence System Development to Support Comprehensive Decision Making and Planning in Market Conditions of Tourism” invites you to the 3rd DiDM 2018 Conference.

The aim of the conference is to bring new information about the possibilities of using data and related technologies, both in order to understand the needs of tourists and to simplify the work of service providers and destination administrators in collecting, processing and evaluating data.

Slovak language only.

See the website for more information.

To sign up, you need to send an email with participants’ names to didm2k18@gmail.com


Machine learning as a tool to support a creative economy

Have you ever wonder how machine learning works? Do you know if it is possible to develop self-learning artificial intelligence application? Or what is the difference between supervised and unsupervised learning method?
How we can use the power of prediction, what can we learn from data and how can it influence our lives is something that you will learn during this extensive but compacted 3 hours workshop. We are going to get into this hot topic explaining the basics but also pointing out potential beginners’ trap.
Machine learning is all around us. It is used in marketing, medicine or banking. So let us spend some time on understanding what it is really about.
Important: All participants should bring their laptops with installed Python 3 distributed under Anaconda package (https://www.anaconda.com/download)
In case of any problems with the installation, there will be time during the worhshop to install the necessary libraries.
Working language: English
Registration (free of charge): http://dbis.fberg.tuke.sk/inquiry/28fbb09f81d261bee3de51897092924c

Krzysztof Pampuch [PL]

Krzysztof is a passionate about the using mass data and implementing machine learning algorithms to solve complex cases. Automation and robotics engineer by profession, expert data scientinst in the financial sector in daily work, he cooperates with Medialab Katowice in order to introduce elements of AI into the world of cultural research. During the workshop, he’ll guide participants through the process of building their first machine learning model.


Heather Dewey-Hagborg (USA): Stranger Visions

“We tend to look at technical systems as neutral black boxes, but if you open them up and look at the component parts, you find that they reflect the assumptions and motivations of their designers.” 

In the exhibition called Stranger Visions, Heather collected hairs, chewed up gum, and cigarette butts from the streets, public bathrooms and waiting rooms of New York City. She extracted DNA from them and analyzed it to computationally generate 3d printed life-size full-colour portraits representing what those individuals might look like, based on genomic research.

Working with the traces strangers unwittingly left behind, the project was meant to call attention to the developing technology of forensic DNA phenotyping, the potential for a culture of biological surveillance, and the impulse towards genetic determinism.

The artist has devoted critical efforts to discuss the limitations and bias in phenotyping technology, which Heather and many scientists do not consider accurate or impartial enough for use in criminal investigations.

Stranger Visions: Photo Credit; Heather Dewey­Hagborg

Heather Dewey-Hagborg is a transdisciplinary artist and educator who is interested in art as research and critical practice. Heather has shown work internationally at events and venues including the World Economic Forum, the Shenzhen Urbanism and Architecture Biennale, the Van Abbemuseum, Transmediale and PS1 MOMA. Her work is held in public collections of the Centre Pompidou, the Victoria and Albert Museum, and the New York Historical Society, among others, and has been widely discussed in the media, from the New York Times and the BBC to Art Forum and Wired. She is an artist fellow at AI Now, an Artist-in-Residence at the Exploratorium, and an affiliate of Data & Society. She is also a co-founder and co-curator of REFRESH, an inclusive and politically engaged collaborative platform at the intersection of Art, Science, and Technology.


The exhibition is free. Find more about Heather Dewey-Hagborg.

Game days

Game Days Košice 2018


09:00 / Michal Ferko, Butterfly Effect [SK]: Education in Digital Business – Butterfly Effect

In January 2018 began a five-month talent accelerator Butterfly Effect, founded by Pixel Federation, Sygic, LEAF, and HubHub. In 5 months, students have to go through the whole life-cycle of digital product – games or apps. You will learn how it is going, what can be done in 5 months, and how the Butterfly Effect can move students to a higher level.

10:00 / Patryk Grzsesczuk, 11bit [PL]: Old tricks for the young cardinals – how to fight out there and get out alive

Starting first (or another) grand adventure on the gaming market, one should prepare for everything this industry has to offer: from the fun of creativity, through a struggle of business planning to (hopefully) excitement of shipping a game. Let’s discuss crucial boxes one should tick to make it to the end-game with no unnecessary restarts.

11:00 / Filip Fischer, Charged Monkeys [SK]: How to succeed in the mobile F2P games market?

Success with a new mobile game on sophisticated platforms with high demands on product quality – and therefore on the duration of development, budget and experience – is getting harder and there is no time for romance. What to do next? Is there a shortcut to success? Or is it a lottery? Enjoy specific examples, fails and numbers!

12:00 / Lunch Break

13:00 / Michal Ivan, SIXMOREVODKA [SK]: Concept art and Illustration for games

A story of Michal about how he got to do what he loves for living and what he has learned on the way. Why companies need concept art and how to be a valuable asset for them? How is illustration used in pre-production and marketing? And many other things and a lot of pictures.

14:00 / Tomáš Danay, Ľubomír Timko, Blue Faces [SK]: Motion Capture technology in practice

A brief introduction to the history of motion capture technology – Motion Capture. The lecture will be accompanied by a preview of the latest Xsens motion-capture technology used in movies such as Black Panther or Avengers: Infinity War.

15:00 / Mikuláš Podprocký, Warhorse [CZ]: Research and concept development of visuals for historical RPG Kingdom Come: Deliverance

Art director will try to summarize the research process and development of visuals for historical RPG Kingdom Come: Deliverance. Which part of visual content can be called as historical accurate reconstruction, how it was done and at what point we can say it is only fiction. He will describe how facts influenced visual design of the game elements and where artists could run their imagination more wildly. He will uncover everyday struggle with technical limitations which are usually set before creators of such projects. And also how the team in Warhorse changed this limitations and barriers into their trademark.

16:00 / Jakub Trančík, Cellense [SK]: Why Good Games Fail

Lessons learned from launching over 50 games with more than 1 billion downloads and 20 million sales.

17:00 / Panel: How to launch game (successfully) without publisher?

Panelová diskusia:
– Martin Pavelek, Bluebrain Games [SK]
– Ivan Kozmon, Double Quote Games [SK]
– Stefan Pavelka, Cypronia [SK]
Moderátor: Peter Nagy, Games Farm/Grindstone [SK]

17:45 Záver

In Slovak language only

Tickets: Student 0,00 Eur / Standard 4,99 Eur / Professional 9,99 Eur

Michal Ferko [SK]

Michal is Games Lab Master in Butterfly Effect. In addition, since 2013, he has been teaching games and programming in Unity. For two years he has been working with the Spacetris team. He also acts as Unity mentor in PowerPlay Studio.

Patryk Grzsescuk [PL]

Patryk is a marketing director at 11 bit studios, focusing on game marketing and digital communication. A devoted gamer for the last twenty five years and a brand/marketing specialist for the last twelve years. He believes that games are a new language and as such should be used to tell stories that matter. As a part of the 11 bit studios team, he has been responsible for strategy/creative for campaigns for This War of Mine, Beat Cop, and Frostpunk among other titles. Doodling and longboarding enthusiast after hours

Filip Fischer [SK]

During the 15 years in business he co-founded Pixelfederation, SGDA, Game Dev Hub, and Charged Monkey, in which he has been the CEO for the fourth year on the road to success. After all these years, he is most interested in the question: How does a successful game arise?

Michal Ivan [SK]

Illustrator and designer. Michal is working in the games industry since 2003. He cooperated on many international projects as Concept Artist, Illustrator and Art Director. His clients include companies like Riot Games, Blizzard Entertainment, Ubi soft and many others. Currently he works for SIXMOREVODKA a concept art studio based in Berlin.

Tomáš Danay [SK]

Animator, director and technical expert on motion capture technology. He is a graduate of the VSMU, the Animation Department, winner of the Best Animated Film Award Áčko 2014, the creative bonus of Igric 2014 and second place in the animated film category at the IFF, Tel Aviv. Currently he teaches computer animation at UAT in Bratislava. He has worked as a Facial Motion capture supervisor for NBA 2k16 and is currently working as an animation lead for Bluefaces.

Ľubomír Timko [SK]

CEO of game company - Rembrosoft and 3D Lead at Blue Faces and master degree of VFX from VSMU, Bratislava. He has been working as a 2D and 3D graphic artist since 2007. Since then he worked on projects for clients like Microsoft, UPC or YIT. Moreover, he designs and produces several mobile games. In 2017 he completed his studies of visual effect at the Academy of Performing Arts in Bratislava.

Mikuláš Podprocký [SK]

He is graduated sculpture at KVUaI, TU in Košice. Since 2002 he is developing art for videogames. He was involved in projects like Mafia 2, Top spin 4, Mafia 3 and recently Kingdom come: Deliverance.

Jakub Trančík [SK]

Jakub is a senior analyst and a leader of Game Growth team in the Slovak company Cellens. In Cellens, he worked with studios such as Fingersoft, Boombit, Frogmind (in partnership with Supercell), Housemarque, Keen Software House, and Madfinger Games.

Martin Pavelek [SK]

Martin is an investor and enthusiast with background in financial management and mobile app development. After a successful campaign on Kickstarter, he and his team managed to release one of the top rated 3D puzzle adventure of today’s app stores.

Ivan Kozmon [SK]

Ivan is a designer, animator, writer and producer from Bratislava based indie studio Doublequote Studio currently working on hand drawn spaghetti western called Blood will be Spilled.

Štefan Pavelka [SK]

Štefan is the CEO of Cypronia, an indie developer studio from Michalovce. During his years in the game industry Stefan has been directly responsible as a producer and lead designer for more than 40 games for PC and game consoles.

Peter Nagy [SK]

Peter is CEO and Creative Director of Games Farm and Grindstone. He completed and launched over 20 games, mostly with publishers for all over the world for PC and consoles. He is active member of SGDA, organizing monthly developers meetups in Kosice to share experience between the developers.


Data visualization

Data visualization, or even the visualization of more complex questions or contexts, is currently one of the hot topics. We live in a society where every second is flooded with hundreds of information and incentives. Every marketer, journalist, scientist but also culture worker ask themselves how to attract one’s attention and how to inform effectively. People have less time and are more resilient to important topics that concern them. It is the visualizing of data, contexts and issues that can help to understand and explain even more challenging and difficult themes.Visualization can also work as a scientific tool that can help to uncover the context of individual data.

The workshop is divided into two parts. The first, an introductory one, where the world of visualization and data interpretation is introduced, and the second, practical one where an attendee tries out a particular web tool for data visualization.

There are no programming skills needed, just come with a positive attitude towards technologies!

The workshop will run from 10am – 4pm, lunch will be provided on site.

Important: please, bring your own computer.

Workshop in Slovak laguage only.

Check the Facebook event for updates.

Mladý pes [SK]

Loving art and technology and the new options that the combination of these two worlds brings, Ľubica started digging into this field in 2010 and never stopped. Matej has been interest in artificial intelligence, natural interfaces, multi-agent modeling and computer vision. During #atdays they will lead a workshop on visualization of data. 

Game days

Gamedev Meetup

Meet-up of game developers is part of Game Days Košice 2018.


6:30 pm / Marek Ježo, Blue Faces [SK]: Visual Effects in Feature Film – Asura

150 shots, 3 months, 30 graphic artists from Europe participated in the Blue Faces Studio in the most expensive Chinese film. We will look at how VFX is made for feature films from concept, through simulation, rendering to managing 10 000 tasks.

7:45 pm / Jan Kadanec, Grand Beats [SK]: Importance of Sound in Video Games

The interactivity in video games does not pertain only to the in-game mechanics, but also to sound. The aim of this talk is to showcase the main factors influencing the creation of sound in video games.

The meetup will be in held in Slovak language only.

Marek Ježo [SK]

Marek is the managing partner at BLUE FACES vfx studio. He has master degree in automation and doctorate in visual effects. He manages VFX teams up to 40 artists for tens of Hollywood's featured films (some of them Oscar nominees) and more than 100 commercials. He teaches Visual Effects at the Academy of Performing Arts where he mentors a young generation of talented specialists.

Jan Kadanec [SK]

Jan is a Creative Audio Director at Grand Beats Production. His background in electrical engineering and sound design allowed him to marry the art and technology of sound creation. Jan’s talk will focus on the importance of sound in video games.


DAAVS// Forma vs. Erotikon

Strings, samplers, effects, drums, voice, tenor sax, piano, synthesizer. A Czech collective presenting live musical accompaniment to cult films from the 1920s will definitely surprise you and along with a strong visual representation will offer a unique artistic experience.

Seduction (Erotikon, directed by Gustav Machatý, Czechoslovakia 1929), a timeless, silent, black and white film, sensitively and poetically exposed on an erotic basis, belongs to classical works of Czech as well as world cinema. At the time of its creation, the film was not well accepted at the home scene due to its controversy. However, Seduction has achieved great success abroad, especially in Italy. The reason was certainly not only the international cast, headed by Olaf Fjord and Ita Rina, or an attractive name but also the great work of talented cinematographer Václav Vích, who was able to fulfill Machatý’s demanding vision of the visual form of the work.

Check the Facebook event for updates.

Off program

Mariano Sardón [AR] – Morphology of Gazes

The last chance to visit the exhibition of Mariano Sardón in Tabačka Gallery.

Sardón explores the interconnected relationships between technology, science and art. His artistic work combines his creative vocation and his scientific knowledge. By examining the human bodies relationship to technology, Sardon’s works function as prototype cybernetic interfaces, elucidating the boundaries of the physical and the digital.  Sardon produces artworks that invite us to rediscover the technological universe that surrounds us and to find in it much more than what we see at first sight. Combining art with neuroscience, by exploring at the relationship between the mind and the eyes, he also encourages us to think about invisible aspects of human life.

In Tabačka he will present the selections of his works – part of which was exhibited at the prestigious Ars Electronica festival this year. These works aim to make us conscious of those parts of an image (or the world) that we see and hence take into account, and those we neglect.

The exhibition runs as part of Moonride 09 from 12 October till 21 November 2018.

Opening hours: 12.00 – 8 p.m.

The entrance to the exhibition is free.


DAAVS// Dávid Koronczi – The Selfish Me(s)

Due to the discursive character of contemporary artistic and philosophical praxis, there arises a need for constant rethinking of one’s opinions across various topics, interest circles and optics. Therefore a socratic conflict becomes an integral part of each personality in a pursuit of understanding via the reading/learning/talking/scrolling… process. There is an ambition in the „Selfish Me(s)“ piece to understand this phenomenon.

An equally important aspect of this thought adventure lies in a desire to comprehend the „story-based“ human thinking and in the resolution to use the storytelling practice in the artistic process. To thematize this act of getting lost in the world of informations, there have been used the following pillars: biology / focused on neo-darwinistic theories (Richard Dawkins, Anton Markoš,…), the philosophy of critical thinking and the theories of truth (Richard Rorty. Jacques Ranciére, Hito Steyerl,…) and the postmodern relatedness of a story and the truth.

Except of the conceptuality and the visuality of the project, the artist has been interested in rap music – a form of set to music poetry. Language becomes visual, repetitive, meditative yet disruptive. Although the auto-biographic basis of the work, there can be felt a general fear of scepsis, brought by the informatively oversaturated post-postmodern reality. Disruption of the intellect is becoming a whole society problem.

The project consists of a set to music narrative poem, interpreted by a rapper Karlo (GUMBGU) and Koronczi. The music is produced by Isama Zing (Jonatán Pastirčák). The track has become the foundation of a multimedial, site-specific installation according to the exhibition space.  The visitor is offered to get lost somewhere in between the music, lyrics, environment and the video… he/she becomes an integral part of a real-time videoclip.

The production of this video has been supported by the Slovak Arts Council.

The installation of David Koronczi will be available from 19 November to 24 November 2018 in the gallery of the East Slovak Gallery.

Check the Facebook event for updates


Idea, Concept, Texts, Video-storyboard: Dávid Koronczi

Rap: Karlo (karlojetomeno.com) and Dávid Koronczi

Music: Isama Zing (Jonatán Pastirčák)

Video editing: Juraj Mydla

David Koronczi

Dávid Koronczi [SK]

Co-founder of the Pinchof_ visual incubator and the new leftist magazine Kapitál. In the artworks, he overlaps poetry with politics and searches for the new worlds for a man and other forms of life. Dávid will exhibit The Selfish Me(s) in the foyer of the East Slovak Gallery. 


DAAVS// Richard Janeček – Do You Remember The Sunshine?

Duration: 19 November – 14 December 2018, from 5pm – 7pm every day.

Exhibition opening: 19 November, 7 pm

Richard is a multimedia artist producing videos that are created using a program designed to make computer games. His absurd images work with language, time, identity, but also with poetry and humor. Richard will open an exhibition Do you remember the sunshine? in the VUNU Gallery.

The cornerstone of Janeček’s artistic language relies on the technique of photogrammetry which is used to question human’s anchoring in reality. Richard currently works on absurd, poetic, humorous and non-narrative videos where he reflects the hopelessness and obsolescence of present times.


Richard Janeček

Richard Janeček [SK]

Richard is a multimedia artist producing videos that are created using a program designed to make computer games. His absurd images work with language, time, identity, but also with poetry and humour. Richard will open an exhibition Do you remember the sunshine? in the VUNU Gallery.


DAAVS// The Ills & sevenminutes AV show

In the premises of the Orthodox Synagogue from the late 19th century, The Ills will perform a special concert. Their apart post- rock and noise passages will be covered by emporias and more than a hundred year old paintings. Melancholic melodies, as well as dark blows, will be lightened up by the site-specific light design from seveminutes. This unique AV show is opened by the Kosice-based music producer Dead Janitor.

8:15 p.m. – Dead Janitor
9:00 p.m. – The Ills & sevenminutes
The Ills

The Ills [SK]

A remarkable audiovisual experience. The Clash magazine: "Ethereal and gentle one minute, dark and chaotic the next. Here’s a band to stand next to Red Sparrows, Explosions in the Sky and Mogwai." In the spaces of the orthodox Synagogue, their post-rock show will truly be the spectacular one.



sevenminutes [SK]

Róbert Farkaš is a light designer. He understands the principle of functioning, physicality, its beauty and its worth. He's using all these in his own creation and combines art & tech. sevenminutes will lighten up the site-specific light design for the the Ills' melancholic melodies. 

Dead Janitor

Dead Janitor [SK]

Project created to fight insomnia. Broken post-industrial, clinical beats, hypno polyrhythms. These words could characterise the music project of Braňo Findrik, where melodic structures with oscillating sub-basses and various artefacts intertwine.  Dead Janitor will open an The Ills & sevenminutes AV show in the Synagogue.



Art & Tech Talk: How AI Changed the History of Film

How AI changed the history of the film

Peak into the world of artificial intelligence through a sharp eye of the famed Slovak film critic Petr Konečný. Exclusively for the Art & Tech Days 2018, Petr prepared a special edition of his famous film lectures that combine art with technology. Find out how the AI changed the history of cinematography on the last festival day in Kino Úsmev.

AI and its portrayal haven’t been present in cinematography just for the last couple of decades. About a hundred years ago, the very first films about robots appeared. With an increasing interest in genre films, more and more filmmakers started to be involved in such a creation.

A remarkable range of author’s approaches and futuristic themes seized the contemporary movie screens. AI performed both, as a helper and a non-human aggressor determined to kill its creator. Not only the richness of the themes, but the difficulty of the production and use of computer effects all relate to the artificial intelligence in cinematography.

Let yourself be drawn into the world of robots that have transformed and enriched the diversity of art film and the visual narrative.

Talk will be in SK language only.

Peter Konečný ATDays

Peter Konečný [SK]

Film theorist, critic and dramaturge, editor-in-chief and founder of the most popular Slovak film portal Kinema.sk. Peter publishes in the various media (SME, .týždeň, Blokbaster), collaborates with Rádio_FM and Rádio Slovensko, as well as the Mladosť cinema. In his Art & Tech Talk, he willl showcase how AI influences the film industry.


Workshop by Canal 180: Media Communication x Music Festivals – Case studies

Music Festivals are nowadays great opportunities to explore alternative communication approaches.
The workshop will look at case studies like Nos Primavera Sound, (Porto, Portugal) as examples of exploration of innovative media strategies.
With a strategy based on the production of editorial content, the festival NOS Primavera Sound aims to approach the core of the ones truly interested in the music scene. By challenging the traditional communication strategy structured in a year long communication of new line-up confirmations, the festival works with a purist approach, promoting a curated presentation of the line-up in one single moment. What first looked like a limitation became a challenge and created the opportunity to build a moment with great mobilization of its audience, digital impact and recognition.
The workshop will present strategies and examples of cross media production, content creation and strategic distribution on projects developed with Music Festivals.
Working language of the workshop is English.
TV channel Canal180 gives insight on social topics by amplifying creative independent new voices. These are the other stories.
Luis Fernandes

Luis Fernandes [PT]

The executive producer of Canal180, a media platform and a community of creators interested in creative industries and digital arts. Luis co-founded the Oporto Laboratory of Architecture and Design in 2010 and curated Get Set Festival. In Košice, Luis will lead a workshop on culture and media. 


Art & Tech Conference

Download the conference program: ATConf_program (pdf)

The Art & Tech Conference is an interdisciplinary conference designed for everyone interested in how artificial intelligence influences our thinking, everyday life, and what impacts it will have on society, creativity and business.

It scrutinises methods how digitalisation, AI, UX and the expansive use of technology can affect the artistic creation and, on the contrary, how artists can inspire technological development and innovation.

Revolution Happening Now 

This year, we’ll shed light on one of the most revolutionary technology that humanity has at its disposal – the artificial intelligence (AI).

Intelligent systems can recognise faces and places, understand speech, write newspaper articles, and even make music, poems and paintings.

But can computers really be creative? Will AI replace artists, or will it be a tool that moves human creativity to a new level? How does it affect culture, education, or business? How and why do artists work on the development of AI?

What direction is digital revolution taking us and how beneficial or fatal it can get?

Come by #atdays and share your insights with pioneers, first comers and early adopters, both on stage and in the audience.

Why come? 

  • Understand the revolution happening now
  • See what’s new in the field of AI
  • Meet artists, philosophers, designers, IT masters
  • Discover hi-end technologies as a tool for creation
  • Discuss topics of future devises ethics
  • Visit Košice, European Capital of Culture and and UNESCO Creative City of Media Arts

Who has something to say

Science fiction evangelist, interaction designers, media artists, neuroscientist, businessmen. Art & Tech Conference will proudly host personalities from various fields to provide their original view over the topic.

More speakers will be announced soon!

Check the Facebook event for updates.

Gene Kogan

Gene Kogan [USA]

Gene is an artist and a programmer interested in generative systems, computer science, and software for creativity and self-expression. Gene initiated ml4a, a free book to popularize machine learning among the wider public. His talk will explore the use of AI in creative practice as well as speculate on future directions of science and art.

Uri Aviv Art & Tech Days 2018

Uri Aviv [IL]

An artistic director, creative consultant and science fiction evangelist. The founder of Utopia festival, film coordinator for the Israeli Ministry of Culture and has curated programs at Sci-fi-London or Re:publica. Uri will talk on AI’s role in media, culture & society: Is AI a destructive element, or is it only a distraction?

Adi Zamir [IL]

Adi is an entrepreneur, founder and CEO of the startup Pink Of View, the world’s first personalized predictive indicator for risk management of breast cancer driven by AI & machine learning. She also co-founded WMN, a female entrepreneurship centre. In Košice, Adi will talk about her start-up, a true game-changer.

Martin Jan Stránsky

Martin Jan Stránský [CZ]

He lectures and is a primary neurologist at Yale University. He became an adviser to major politicians and was engaged in civil society. He specialises in neurophysiological brain function in memory and consciousness, examining the effects of technologies on the human brain, which his talk at #atconf will be about.

Karol Piekarski

Karol Piekarski [PL]

Karol Piekarski is a program director at Medialab Katowice. He has led several interdisciplinary projects involving data processing and visualisation. He holds a PhD on reducing Web's information overload. On #atconf, he'll talk about humanists getting their hands dirty with code. 

Filip Ruisl [SK/HU]

Filip is a digital designer focusing on interaction, experience, visual and sound design. He studied on Academy of Fine Arts and Design in Bratislava and currently is an interaction designer at open innovation lab Kitchen Budapest. On #atconf, Filip will talk about the VR/AI installation Training 2038 and about the artificial intelligence put in charge over decision-making.


Training 2038 by KiBu & Healium Decoration

Human Data Collection for Artificial Intelligence by Kitchen Budapest & Healium Decoration. An interactive VR / AI installation that opens a social dialogue on the role of AI in everyday life, in situations where AI takes control. The user is in dialogue with the AI entity which through a series of questions, seeks to know how people behave, on what basis and how they decide.

22 November: entrance only for participants of Art & Tech Conference.

23 November: the installation is open to the public from 10:00 a.m. to 06:00 p.m.

Check the Facebook event for updates.


Dance Workshop with Stanislav Dobák

3 hour long workshop will be divided into three equal blocks, where a participant will be guided to explore and train their bodies based on various dance principles, which Stanislav has developed over the years of his active dance performing career.

Since Stanislav studied photography in University of Hertfordshire (UK), he also examines the merging possibilities of film and dance and tries to implement the film’s vocabulary such as focus, shutter speed, aperture, sendos sensitivity, frames per second into movement in order to bring new awareness to participant’s body and mind.

Duration: 2:00 p.m. till 5:00 p.m.

Check the Facebook event for updates.

Stanislav Dobák [SK]

Dancer, choreographer, the P.A.R.T.S. (BE) graduate, photographer, cinematographer, co-founder and an artistic director of Memoryhouse Productions. Inspired by the principals of movement by Salva Sanchis and the amazing Rosas (BE), on #atdays, he'll lead a workshop on technical skill work and improvisational tools.


Art & Tech Kids: Stop Motion Workshop

Would you like to make a movie? Come in with us! We will show you that you don’t need any professional equipment to create special movie effects. A camera and a piece of imagination is all you need. Children will be introduced to the stop motion technique that will be applied while making a short video employing their own fantasy. It all will happen under the guidance of a professional animator.

Working language is Slovak only.

Workshop will run from 11:00 a.m. till 2:00 p.m., catering will be provided on site.

Check the Facebook event for updates.


Matej Mazák

Matej Mazák [SK]

Matej is an animator, illustrator and a self-proclaimed professional procrastinator. He lives as a freelance animator working on Slovak evening children shows. On Art & Tech for Kids, he will lead a workshop on the stop motion animation.


Ofer Smilansky: Beastly Tears

Live AV performance conveying a dynamic and expressive atmosphere where music drives the visuals and the synchronisation between the two plays an essential role in the composition. Using a simple setup, Ofer creates an intense emotive experience, a dense journey with low throbbing kicks and screaming melodies, a synesthesia of light and sound. Contrasting aesthetics of granular, rhythmic and complex sound accompanied by sharp monochromatic, minimalist geometric shapes build up a tension embodied by Ofer’s charismatic presence on stage.

Performance is a part of Art & Tech Night.

The ticket is valid also for Memoryhouse: Dis-ease & DJs Night.

Check the Facebook event for updates.

Audiovizuálny umelec Ofer Smilansky

Ofer Smilansky [IL]

Ofer Smilansky is an audiovisual artist composing electronic music which he enhances through live immersive shows. He works especially on the interactions between light and sound to transform the space and hence the experience of the audience.


Memoryhouse: Dis-ease

A real-time performance of movement, light and sound. Terrorism, fear, a malignant infection. Fear as an omnipresent stimulus in nowadays society. The anticipation of terror affecting our behaviour and minds cultivating an infectious negative barrier in our ability to reason. An emotional experience altering moods, temperament and personality even resulting in psychological distress. The surge of fear cultivating as a living organism. The body becoming another.

A collaboration among Ofer Smilansky, Jamie Lee and Stanislav Dobak. Experimenting with the Xth Sense a wearable technology created by Marco Donnarumma the performance is interlinked by a triangular structure of body, sound and light. The Xth Sense captures signals from the body such as sound of the muscles contracting, heartbeat, temperature and orientation.

Performance by Jamie Lee, Ofer Smilansky and Stanislav Dobák

Light design, soundscape and technology by Ofer Smilansky

Xth Sense created by Marco Donnarumma

Dis-ease performance is a part of Art & Tech Night

The ticket is valid also for Ofer Smilansky: Beastly Tears & DJs Night.

Check the Facebook event for updates.

Jamie Lee Tabačka Kulturfabrik

Memoryhouse│Jamie Lee [AU] & Stanislav Dobák [SK]

Storytelling through the body, investigating uses of energy, emotion and physicality. Memoryhouse is an interdisciplinary collective that creates performance, installations, film and photography.  Jamie and Stanislav are freelance dance makers using movement to generate a fusion of works in exploring other media.

Audiovizuálny umelec Ofer Smilansky

Ofer Smilansky [IL]

Ofer Smilansky is an audiovisual artist composing electronic music which he enhances through live immersive shows. He works especially on the interactions between light and sound to transform the space and hence the experience of the audience.


Machine Learning for Artists with Gene Kogan

Step into the future during a workshop introducing machine learning for artists, designers, and creative professionals. You will learn how to use neural networks to create real-time, cross-modal interactions for use in video, installation, live music performance and interaction design. Whether it’s mapping your speech patterns into video glitch effects, or converting body gestures into chord changes in electronic music, everyone will find an effect that interests them.

Working language of the workshop is English.

Workshop will run from 10:00 a.m. to 04:00 p.m., lunch will be provided on site.

Important: Every participant will need to bring own laptop. We will use in-browser javascript materials, which means there is no software required to setup.

Check the Facebook event for updates. 

Gene Kogan

Gene Kogan [USA]

Gene is an artist and a programmer interested in generative systems, computer science, and software for creativity and self-expression. Gene initiated ml4a, a free book to popularize machine learning among the wider public. His talk will explore the use of AI in creative practice as well as speculate on future directions of science and art.